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Echoes of the themes, settings and ambience of Gothic literature are so frequent in games from the Silent Hill (Konami, 1999-2008) and Resident Evil (Capcom, 1996-2009) series that it is possible to argue that survival horror games constitute a new form of the Gothic, one in which player activity drives the unfolding ... SILENT HILL 3 continues the series' trademark brand of psychological horror and terrifying gameplay. As a teenage girl named Heather, players must explore and unravel the mysterious connection between the god-forsaken town and her inner fears. |
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Chip Romig, MMR 423 |
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